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 Screenshots are most welcome 
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Saiko in Monica's wedding dress.


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Wed Jun 14, 2017 10:43 am
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djiango wrote:
Saiko in Monica's wedding dress.


Absolutely stunning.


Sun Jun 18, 2017 6:32 pm
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:D


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Tue Jun 20, 2017 4:20 pm
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djiango wrote:
:D


djiango hi! How did you included a great Creature? Could you help if not difficult to throw and what you need to enter something he would have worked in the fashion of Halloween like you or the Dungeon! Please :)


Wed Jun 21, 2017 1:23 am
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Yeah I could probably make a little guide one of these days. Basically you would need to copy all the required creatures files and folders, from the "tentacle dreams" pack to your pack, and change the all required files to include the creatures. Once all files has been changed, you add them to the scene by changing the file: - "/pack/your pack/init/stories/storyname/objects/objects.dat"
Code:
ttmature_objecti:TTMATURE_BASE TTMATURE2 //Adult tentacle monster
{
   pose
   {
      scene_id = DUNGEON1; //scene
      waypoint = "chains_wp1"; //waypoint
   }
}

Code:
ttlarva_objecti:TTLARVA TTLARVA1 //Small Larva monster
{
   scene_id = DUNGEON1;
   waypoint = "chains_wp1";
}

Note that the adult tentacle monster is the only creature that needs the "pose { }" statement.

But the creatures don't seem to act very well with the girls, the big one just stands there and sprays fluid once in a while. He's dick is all soft, so it's of no use right now.
So it seems that interaction is something that would need to be custom scripted, to fit different mods.


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Wed Jun 21, 2017 8:31 am
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djiango wrote:
Yeah I could probably make a little guide one of these days. Basically you would need to copy all the required creatures files and folders, from the "tentacle dreams" pack to your pack, and change the all required files to include the creatures. Once all files has been changed, you add them to the scene by changing the file: - "/pack/your pack/init/stories/storyname/objects/objects.dat"
Code:
ttmature_objecti:TTMATURE_BASE TTMATURE2 //Adult tentacle monster
{
   pose
   {
      scene_id = DUNGEON1; //scene
      waypoint = "chains_wp1"; //waypoint
   }
}

Code:
ttlarva_objecti:TTLARVA TTLARVA1 //Small Larva monster
{
   scene_id = DUNGEON1;
   waypoint = "chains_wp1";
}

Note that the adult tentacle monster is the only creature that needs the "pose { }" statement.

But the creatures don't seem to act very well with the girls, the big one just stands there and sprays fluid once in a while. He's dick is all soft, so it's of no use right now.
So it seems that interaction is something that would need to be custom scripted, to fit different mods.


djiango Hello and Thank You! And how do you know what poses are needed? Is there a list of possible options?


Wed Jun 21, 2017 10:23 am
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Well you don't set the poses there, as it probably will be overwritten by the "run states" - ("/yourpack/init/stories/storyname/objects/ttmature/brain/code/run/run0_state.dat")
Unless you make a empty run state, then the poses should work, I guess.

I don't have a list of poses. But in the run states, you could see some examples of how things are done.
Something like:
Code:
SetCommand(BACKWARD0L); //Motion located in folder - ("/yourpack/scenes/capture/ttmature/")

Code:
loc.state.pose_type = STAND;
loc.state.pose_id   = 0;
loc.state.speed     = 2;
loc.state.waypoint  = loc.cs.waypoint;
loc.state.exact     = 0;
SetPose(loc.state);

Code:
loc.hs.state = LOOKUP;
loc.hs.dur   = 1.0;
loc.hs.scale = 5.0;
loc.hs.speed = 5.0;
SetHeadState(loc.hs);


Also take a look in the file: - ("/yourpack/init/std/base/lib/defines.dat")

It's also pretty new to me. But I'll see if I can include some better examples, when I'm finished with the tutorial.


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Fri Jun 23, 2017 3:45 pm
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I found IRL Monica:
Image


Mon Sep 25, 2017 10:00 pm
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