karnivore wrote:
You actually can acquire a license to use them in games from Daz.
Quote:
3.0 DAZ Commercial Real-time Addendum
The terms of this addendum 3.0 are in force only when User has purchased one of the following products from the online DAZ store:
Indie Game Developer License (sku: 12113)
Commercial Game Developer License (sku: 12479)
RawArt Commercial Game Developer License (sku: 12618)
[...]
http://www.daz3d.com/eulaIt's important to note that those first two licenses don't cover everything on the Daz 3D store, and only cover the products owned by Daz 3D themselves (as in, it actually labels "Daz 3D" as the creator of the product). Meanwhile, the RawArt license only covers products from the Daz 3D store owned by RawArt (he makes mostly beast and alien characters).
Also, i'll be perfectly honest, but i'm not exactly too sure what these licenses actually allow. I've read the Eula for them over and over again, and there doesn't seem to be anything covered in the game licenses that would allow using the models in a realtime 3D game. As far as I can understand, these licenses are only for those creating 2D games with pre-rendered sprites.Now, Daz 3D did actually try selling realtime 3D game licenses before. A few years ago they actually opened up a sister store specifically for models that you can use in 3D engines. They even created plugins to help convert their high-resolution figures into lower poly game-engine ready figures (such as Decimator) and showed off videos of these characters working in Unity. The store didn't last long though, and was closed down due to lack of interest (the prices for these realtime game licenses were REALLY high...
per model).
Long story short, Daz 3D is still a big no-no for this. You're better off either using nude-mods from other games like Oblivion (with permission of course*), or using MakeHuman to generate a base character you can then edit to your heart's content (MakeHuman models are CC0, as in public domain, so you can literally do anything and everything you want with them).
*Always check the readme files, you'd be surprised how helpful they can be. For example, the readme file for Robert's Male Body v5 for Oblivion says that you can do anything you want with Robert's files so long as you give credit, which has of course lead to people using those bodies in both GMod and Source FilmMaker.