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 Mod development sub-thread. 
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xpadmin wrote:
The puppet mode had a large value for the friction of the joints.

We will add it again to XStoryPlayer and the script language for next release (with a more user friendly behavior).

Thats great news, I feel like the best part of this game after you played it for a couple of hours is the physics. If some more tools / machines / devices are added and more things to attach to body parts / other objects this would lead to endless combinations.
It would be great if you also consider a 0-gravity mode that can be set on and off within the scene. This would be ultra-handy to get her into any pose, even standing poses / attached to something head over, etc.


Wed Dec 10, 2014 7:16 pm
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@riftporn

Noted, will be zero-grav will be added to next sub release 3.1


Wed Dec 10, 2014 7:22 pm
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riftporn wrote:
Here is how to have a "puppet" pose:
Try this out, if it doesn't work, ask, I'm not entirely sure I didn't forget to mention something.


So, the relevant part of char_base.dat now looks like this:

Code:
 pose_type[98]
   {
     type = SITLAY;
     id   = 0;
     name = "*sitlay_0";
    
    spring_x  = 0.0;
    spring_r  = 0.0;
    spring_q  = 0.0;
    spring_xd = 0.0;
   
    need_type = SIT;
    need_id   = 1;
   
    fade_in = 4.0;
  }


Her limbs still attempt to move back to their original position though.


Wed Dec 10, 2014 7:24 pm
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Quote:
Her limbs still attempt to move back to their original position though.


I just tried this edit on a brand new filemaker extraction, and it seems to work as advertised. Are you sure you saved the file and loaded the correct version in Fast Sex?


Wed Dec 10, 2014 7:44 pm
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riftporn wrote:
Quote:
Her limbs still attempt to move back to their original position though.


I just tried this edit on a brand new filemaker extraction, and it seems to work as advertised. Are you sure you saved the file and loaded the correct version in Fast Sex?


Yup, I just tried it again, and Saiko's legs still close when I force them open, and her arms still return to their normal standing state.


Wed Dec 10, 2014 8:00 pm
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TheMohawkNinja wrote:
riftporn wrote:
Quote:
Her limbs still attempt to move back to their original position though.


I just tried this edit on a brand new filemaker extraction, and it seems to work as advertised. Are you sure you saved the file and loaded the correct version in Fast Sex?


Yup, I just tried it again, and Saiko's legs still close when I force them open, and her arms still return to their normal standing state.


Ah, you send her to sit, but "SITLAY" is actually the pose when you tell her the command "lay down".
You can of course also edit the "SIT" pose.


Wed Dec 10, 2014 8:02 pm
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riftporn wrote:
Ah, you send her to sit, but "SITLAY" is actually the pose when you tell her the command "lay down".
You can of course also edit the "SIT" pose.


Well, I was actually trying to edit it when she's unconscious.


Wed Dec 10, 2014 8:06 pm
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TheMohawkNinja wrote:
riftporn wrote:
Ah, you send her to sit, but "SITLAY" is actually the pose when you tell her the command "lay down".
You can of course also edit the "SIT" pose.


Well, I was actually trying to edit it when she's unconscious.


I don't know what you mean by that, but above edit will work if you tell her "lay down" when she is nude.


Wed Dec 10, 2014 8:08 pm
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riftporn wrote:
TheMohawkNinja wrote:
riftporn wrote:
Ah, you send her to sit, but "SITLAY" is actually the pose when you tell her the command "lay down".
You can of course also edit the "SIT" pose.


Well, I was actually trying to edit it when she's unconscious.


I don't know what you mean by that, but above edit will work if you tell her "lay down" when she is nude.


You can kinda sorta knock them out (seems to work most reliably if you position them next to the door and run in to them until they back up into the door, bug out, and fall unconscious). The issue is that even though their eyes are closed and you can drag them around, their limbs still attempt to return to a certain position and the girls can still talk and stuff.


Wed Dec 10, 2014 8:18 pm
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Ah ok, didn't know that. I suspect their fall pose has spring_x and spring_r set to something very low but spring_q still set to something higher.

The edit I posted does work for you now tho, right?


Wed Dec 10, 2014 8:26 pm
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