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Animated objects? https://xmoonproductions.org/viewtopic.php?f=27&t=3526 |
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Author: | xpadmin [ Sat Jan 10, 2015 9:44 am ] |
Post subject: | Re: Animated objects? |
@Creepy Thank you! It is also possible to unlock at runtime: Code: loc.so.obj = DUNGEON1:STOCKS1; loc.so.par = STOCKS_SET_LOCKED; // See defines.dat loc.so.val = 0; SetObject(loc.so); |
Author: | Roggvir [ Sat Jan 10, 2015 1:17 pm ] |
Post subject: | Re: Animated objects? |
@Creepy, @xpadmin: My thanks to both of you! I did try to messing around with the status and locked params, but for some reason it made the game crash. I'll try again, guess i must have do something wrong. |
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