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Animated objects?
https://xmoonproductions.org/viewtopic.php?f=27&t=3526
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Author:  xpadmin [ Sat Jan 10, 2015 9:44 am ]
Post subject:  Re: Animated objects?

@Creepy
Thank you!

It is also possible to unlock at runtime:
Code:
loc.so.obj = DUNGEON1:STOCKS1;
loc.so.par = STOCKS_SET_LOCKED; // See defines.dat
loc.so.val = 0;
SetObject(loc.so);

Author:  Roggvir [ Sat Jan 10, 2015 1:17 pm ]
Post subject:  Re: Animated objects?

@Creepy, @xpadmin: My thanks to both of you!

I did try to messing around with the status and locked params, but for some reason it made the game crash.
I'll try again, guess i must have do something wrong.

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