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 [MOD UPGRADE] Cellar Scene 
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Rank 14
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Location: #0BADF00D - #FEED1337
Please leave a comment, if you like or also do not like the new stuff. I am always open to suggestions. ^^
Attachment:
Preview.png
Preview.png [ 500.1 KiB | Viewed 52487 times ]




Updated to 3.5 Vanilla for Testing, Its not a standalone mod, please use it with other bundles...
Use "Both Girls Option" to start in the cellar.

Attachment:
cellar_ext.zip [8 MiB]
Downloaded 5533 times


Last edited by rezzabae on Sat Aug 08, 2015 6:15 pm, edited 7 times in total.



Sun Feb 08, 2015 10:03 pm
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Rank 14
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Location: #0BADF00D - #FEED1337
Hey xpadmin,
i see you reading the post atm.^^ How can i control the "cylinderShape" of the cross with the remote control? Is that even possible?

The cylinder is the lower part with linear movement of the cross...


Sun Feb 08, 2015 10:15 pm
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Posts: 1855
Can you please put them in 1 zip file, I have increased the upload file size.


Sun Feb 08, 2015 10:15 pm
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Rank 14
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Location: #0BADF00D - #FEED1337
It takes too long to upload 10m for me. Firefox resets the connection before upload is complete. Sorry...
EDIT tried it twice...


Sun Feb 08, 2015 10:17 pm
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thanks :D


Sun Feb 08, 2015 10:41 pm
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@rezzabae

To control using the remote you have to make a door object of it.

That is the only way to control custom linked objects at the moment.
(I understand that it is very limited).


Sun Feb 08, 2015 10:44 pm
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Location: #0BADF00D - #FEED1337
For those of you who like to create more planks for the custom stocks.
The planks width is 1.085 and the depth is 0.028 height is 0.2.

Plank.ini:
Code:
rb PlankShape
{
  render {}
  dynamic = true;
  physics
  {
    coll_type = DEFAULT;
    mat_type = WOOD;
    shape_type = BOX;
    cc = 0.0;
    fc = 1.0;
    density = 10000;
    elem[0] = { mesh = "colPlankShape"; }

  }
  interact{}
  pick
  {
    usage_type = HAND;
    orient = (0,0,0);
  }

}


Sun Feb 08, 2015 10:51 pm
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Rank 14
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Location: #0BADF00D - #FEED1337
xpadmin wrote:
@rezzabae

To control using the remote you have to make a door object of it.

That is the only way to control custom linked objects at the moment.
(I understand that it is very limited).


Hm maybe it works, iam going to try it!


Sun Feb 08, 2015 10:52 pm
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Posts: 85
The screenshot looks great.

I wanted to use it but the current files are not usable.

If you upload the file in part's, I could re-package them and attach it to a post so you can link it if you want.

_________________
We understand, RIP.


Sun Feb 08, 2015 10:54 pm
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Location: #0BADF00D - #FEED1337
b00marrows wrote:
The screenshot looks great.

I wanted to use it but the current files are not usable.

If you upload the file in part's, I could re-package them and attach it to a post so you can link it if you want.


Remove the LAST .zip extension. The files should end with .001 and .002
Turn hide extension for known filetypes of in explorer....


Sun Feb 08, 2015 11:06 pm
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