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[MOD UPGRADE] Cellar Scene
https://xmoonproductions.org/viewtopic.php?f=27&t=3670
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Author:  rezzabae [ Sun Feb 08, 2015 10:03 pm ]
Post subject:  [MOD UPGRADE] Cellar Scene

Please leave a comment, if you like or also do not like the new stuff. I am always open to suggestions. ^^
Attachment:
Preview.png
Preview.png [ 500.1 KiB | Viewed 74653 times ]




Updated to 3.5 Vanilla for Testing, Its not a standalone mod, please use it with other bundles...
Use "Both Girls Option" to start in the cellar.

Attachment:
cellar_ext.zip [8 MiB]
Downloaded 6920 times

Author:  rezzabae [ Sun Feb 08, 2015 10:15 pm ]
Post subject:  Re: [MOD UPGRADE] Cellar Scene

Hey xpadmin,
i see you reading the post atm.^^ How can i control the "cylinderShape" of the cross with the remote control? Is that even possible?

The cylinder is the lower part with linear movement of the cross...

Author:  xpadmin [ Sun Feb 08, 2015 10:15 pm ]
Post subject:  Re: [MOD UPGRADE] Cellar Scene

Can you please put them in 1 zip file, I have increased the upload file size.

Author:  rezzabae [ Sun Feb 08, 2015 10:17 pm ]
Post subject:  Re: [MOD UPGRADE] Cellar Scene

It takes too long to upload 10m for me. Firefox resets the connection before upload is complete. Sorry...
EDIT tried it twice...

Author:  tomahawk308 [ Sun Feb 08, 2015 10:41 pm ]
Post subject:  Re: [MOD UPGRADE] Cellar Scene

thanks :D

Author:  xpadmin [ Sun Feb 08, 2015 10:44 pm ]
Post subject:  Re: [MOD UPGRADE] Cellar Scene

@rezzabae

To control using the remote you have to make a door object of it.

That is the only way to control custom linked objects at the moment.
(I understand that it is very limited).

Author:  rezzabae [ Sun Feb 08, 2015 10:51 pm ]
Post subject:  Re: [MOD UPGRADE] Cellar Scene

For those of you who like to create more planks for the custom stocks.
The planks width is 1.085 and the depth is 0.028 height is 0.2.

Plank.ini:
Code:
rb PlankShape
{
  render {}
  dynamic = true;
  physics
  {
    coll_type = DEFAULT;
    mat_type = WOOD;
    shape_type = BOX;
    cc = 0.0;
    fc = 1.0;
    density = 10000;
    elem[0] = { mesh = "colPlankShape"; }

  }
  interact{}
  pick
  {
    usage_type = HAND;
    orient = (0,0,0);
  }

}

Author:  rezzabae [ Sun Feb 08, 2015 10:52 pm ]
Post subject:  Re: [MOD UPGRADE] Cellar Scene

xpadmin wrote:
@rezzabae

To control using the remote you have to make a door object of it.

That is the only way to control custom linked objects at the moment.
(I understand that it is very limited).


Hm maybe it works, iam going to try it!

Author:  b00marrows [ Sun Feb 08, 2015 10:54 pm ]
Post subject:  Re: [MOD UPGRADE] Cellar Scene

The screenshot looks great.

I wanted to use it but the current files are not usable.

If you upload the file in part's, I could re-package them and attach it to a post so you can link it if you want.

Author:  rezzabae [ Sun Feb 08, 2015 11:06 pm ]
Post subject:  Re: [MOD UPGRADE] Cellar Scene

b00marrows wrote:
The screenshot looks great.

I wanted to use it but the current files are not usable.

If you upload the file in part's, I could re-package them and attach it to a post so you can link it if you want.


Remove the LAST .zip extension. The files should end with .001 and .002
Turn hide extension for known filetypes of in explorer....

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