yes, but no.
directly in filemaker folder is not a good idea.
how start.ini (and constructing paths) works :
Code:
#define SOURCES = "./sources/"
means everytime [SOURCES] is used, it will be replaced by " ./sources/"
In "
./sources/ "
./ means : current folder. the current folder is where file maker is launched, so ./ will be replaced by filemaker folder everytime [SOURCES] is used.
suppose filemaker is in :
C:/mygames/xstoryplayer/filemaker, the result of ' [SOURCES] = "
./sources/"; ' will be :
C:/mygames/xstoryplayer/filemaker/sources/so when you have
in_file = "[SOURCES]
scenes/character6_cloth/body.ma";
it will become :
in_file = "
C:/mygames/xstoryplayer/filemaker/sources/scenes/character6_cloth/body.ma"
SO :
you can put you body.ma (and body.ini) file where you want,
BUT, you have to write the right path in
start.iniEDIT :
you have to comment the unpacking block.
like this :
// Uncomment this to unpack a pack
/*Pack pack1
{
(...)
oupath = "[RUNTIME]pack/";
}
*/