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Adding More Sounds https://xmoonproductions.org/viewtopic.php?f=28&t=3622 |
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Author: | Austin [ Mon Jan 19, 2015 8:59 pm ] |
Post subject: | Adding More Sounds |
I've read the wiki on adding sounds but don't quite get it. Could we get additional details on including new sounds. How would I get a sound file to play based on triggers by both text responses and events such as excitement level and orgasm? Thanks in advance. |
Author: | xpadmin [ Tue Jan 20, 2015 12:49 pm ] |
Post subject: | Re: Adding More Sounds |
The sound files can be added to a certain sentence e.g.: Code: talk.s = "hello"; talk.file = "hello"; // file in '/ai/speech/character_name/hello.wav' You could make this dependent on other states like this: Code: talk.s = "hello"; [state.dyn.me.coll.vag_deep.obj_par >= 1] talk.file = "hello_highpitch"; else talk.file = "hello"; |
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