The code is actually:
Code:
#define STORYSSET "stat_monsai.dat"
The distinction is important because you can use #defines to do elegant scripting like this:
Code:
#include "init/stories/dungeon/settings/STORYSSET"
That's equivalent to a case statement resolved at compile time. If I have PC defined in init_*.dat as "fast", "nerd", "old", "pretty" or "fat", then later I name files and folders to those and have the correct ones for the episode load.
Right now I'm just organizing for easy workflow later, and browsing scripts. Most of my pack files actually point to files in other packs.