xmoonproductions.org
https://xmoonproductions.org/

Conversation Scripting
https://xmoonproductions.org/viewtopic.php?f=30&t=862
Page 1 of 1

Author:  aj0w493jfaw [ Fri Oct 25, 2013 8:54 am ]
Post subject:  Conversation Scripting

Hi,
as the next version apparently will only come out next year, you should consider binding your (future) customers to this site. Many people have ideas for story scripts. If you'd reveal the structure that will be used in the next version, people could get going with real story writing/modding right now.

I do not know how feasible this would be, but you might also export just the communications parser from the game and give it away for free or only to people who bought the game already so that communication can be played/tested already. Think Zork.

If you won't/can't export the parser, there are plenty of people who might be able to write one (e.g. the hongfire people?) if the story format is clear.

Author:  aj0w493jfaw [ Fri Oct 25, 2013 9:16 am ]
Post subject:  Re: Conversation Scripting

@aj0w493jfaw
Good idea. This might also be reduced to just online conversations. Chat scripts written by users on this forum could be collected, if they agree, and be implemented in the full game, if only as "random" chat partners. If more work flows into a chat script, downloadable images/webcam snippets etc. could be included. There are some small games that already simulate cam interaction via prerecorded video snippets.

Author:  Malachai [ Fri Oct 25, 2013 2:09 pm ]
Post subject:  Re: Conversation Scripting

aj0w493jfaw wrote:
Hi,
as the next version apparently will only come out next year, you should consider binding your (future) customers to this site. Many people have ideas for story scripts. If you'd reveal the structure that will be used in the next version, people could get going with real story writing/modding right now.

I do not know how feasible this would be, but you might also export just the communications parser from the game and give it away for free or only to people who bought the game already so that communication can be played/tested already. Think Zork.

If you won't/can't export the parser, there are plenty of people who might be able to write one (e.g. the hongfire people?) if the story format is clear.

aj0w493jfaw wrote:
@aj0w493jfaw
Good idea. This might also be reduced to just online conversations. Chat scripts written by users on this forum could be collected, if they agree, and be implemented in the full game, if only as "random" chat partners. If more work flows into a chat script, downloadable images/webcam snippets etc. could be included. There are some small games that already simulate cam interaction via prerecorded video snippets.


ajow493jfaw, are you using two accounts? You seem to be talking to yourself. :lol:

Author:  aj0w493jfaw [ Sat Oct 26, 2013 9:00 am ]
Post subject:  Re: Conversation Scripting

I do have two accounts, but the name of the second is "Malachai". In this particular case I just thought it was appropriate to agree with myself and clarify one point.

Author:  Piperpeeper [ Sat Nov 30, 2013 5:16 am ]
Post subject:  Re: Conversation Scripting

The MOD should really do something about those comment post by the same person, if it is a another person then those comment should stay but it by the same person which even make it more unconvincing and more of telling you that those comment are selfish comments.

MODS are made to be share or not share, decide by the creator, not being force upon by someone else. MODS are made to make a game much more enjoyable then it already is.

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/