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HTC Vive support added to XStoryPlayer 3.5
https://xmoonproductions.org/viewtopic.php?f=45&t=4868
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Author:  skidrow [ Fri Sep 20, 2019 8:42 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

Keed wrote:
hmm doesnt seems to be working for me, it just shows the oculus rift tab and it detects no VR device... can you fix this somehow?
(using a htc vive)


Have you updated the game with Account Manager?

Author:  prlumley1 [ Thu Dec 26, 2019 2:13 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

i have installled vive i only see partial my body is in the the way and my name is prlumley1 on stream if anyone wants to add me as a friend :mrgreen:

Author:  shitloadofdimes [ Fri Dec 27, 2019 8:16 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

So is 3.5 the only version that works with the vive/index at the moment or is there a way to play 2.1 in vr?

Author:  skidrow [ Fri Dec 27, 2019 9:31 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

shitloadofdimes wrote:
So is 3.5 the only version that works with the vive/index at the moment or is there a way to play 2.1 in vr?


Only 3 and 3.5, at least i Think 3 also work.

Author:  Yttermayn [ Wed Jan 29, 2020 2:45 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

Any chance of getting the Oculus Rift S working?

Author:  skidrow [ Thu Jan 30, 2020 2:24 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

Yttermayn wrote:
Any chance of getting the Oculus Rift S working?


Should work without any problem with steam.

Author:  riftporn [ Thu Jan 30, 2020 3:50 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

Just to report: XSP with Pimax 5k+ also works with SteamVR (Need to enable parallel projections in Pitool and choose the right FOV, small or medium I think)

Author:  Yttermayn [ Sat Feb 01, 2020 12:28 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

skidrow wrote:
Yttermayn wrote:
Any chance of getting the Oculus Rift S working?


Should work without any problem with steam.


You mean Steam VR? I started steam VR, then started xstoryplayer 3.5 and I can see the screen if I use the desktop in SteamVR, but how do I get the immersive functionality? The in game menu doesn't detect the rift s as a rift, sos I assume it's only for the original rift... Please help.

Author:  skidrow [ Sat Feb 01, 2020 9:04 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

Yttermayn wrote:
skidrow wrote:
Yttermayn wrote:
Any chance of getting the Oculus Rift S working?


Should work without any problem with steam.


You mean Steam VR? I started steam VR, then started xstoryplayer 3.5 and I can see the screen if I use the desktop in SteamVR, but how do I get the immersive functionality? The in game menu doesn't detect the rift s as a rift, sos I assume it's only for the original rift... Please help.


You go in to settings in Xstory there you will have a tab for vr, start game-settings in game-vr.

Author:  Yttermayn [ Sun Feb 02, 2020 4:31 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

Ok I've replied twice and they aren't showing up now, so I won't requote and am just making a new reply. Wanted to say thank you, we're making progress. The key was to download the oculus patch with the account manager. Even though the base game has a settings tab for the rift, it doesn't detect the rift s. Once you download and install the oculus patch it changes to a vr tab and detects the rift s. You get the full immersion, but the controllers do not work. That's as far as I have gotten. How do I get the controllers to work?

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