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HTC Vive support added to XStoryPlayer 3.5 https://xmoonproductions.org/viewtopic.php?f=45&t=4868 |
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Author: | bark01 [ Sat Jun 10, 2017 7:22 pm ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
It is generally on the table, but its location depends on the room/mod. It looks like the strap on here, just the silver and black bit. Its the only dido that you can turn on to vibrate. viewtopic.php?f=2&t=3883 |
Author: | silasblack187 [ Thu Sep 28, 2017 1:16 pm ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
So I have been testing the fast sex mode with my HTC Vive. How do I actually have sex? The interface seems a little bit clunky compared to VRKanojo, though there are many more options and I love that can change the skin tone to african or indian. So far I managed to do a blow job, but how do I actually do vaginal or lead her to the bed? With my touchpad I can move back but I can't move forward even though I did confirm in steamvr that my forward touchpad button presses are registering. I've been using WSAD for now. Overall this is a cool game and I play to play a bit more with it tomorrow. I'm pretty much collecting every vr porn game out there in addition to non porn vr games, and this is definitely a worthy addition. |
Author: | specter333 [ Sat Jun 02, 2018 5:03 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
This is the best VR porn game out there. Always fun to play, but I have hit a snag. I assume the little boxes in rows are different levels. I have been stuck on level two from day one, how do I advance from here? |
Author: | Eskarn [ Mon Jun 04, 2018 3:58 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
With story's yes the little boxes are checkpoints but with dungeons they are just images |
Author: | phenix [ Tue Jul 17, 2018 11:56 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
Hello, I bought windows VR headset and try to play the game with, by the way, steamVR never start with the game, did I miss something, Is it possible to fix that ? |
Author: | skidrow [ Wed Jul 18, 2018 7:00 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
phenix wrote: Hello, I bought windows VR headset and try to play the game with, by the way, steamVR never start with the game, did I miss something, Is it possible to fix that ? If you start the game and go in to settings-VR device you cant do anything? (start steam vr before) |
Author: | phenix [ Wed Jul 18, 2018 11:12 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
skidrow wrote: phenix wrote: Hello, I bought windows VR headset and try to play the game with, by the way, steamVR never start with the game, did I miss something, Is it possible to fix that ? If you start the game and go in to settings-VR device you cant do anything? (start steam vr before) My bad, i thought I have the good version, i forget that i didn't install the Vr patch. That works, great ! Thank you for your answer. |
Author: | Kalell [ Thu Mar 14, 2019 5:41 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
I'm running into the disappearing liquid bug in VR and disabling the x64 exe doesn't fix it because you have to use the x64 exe to run the game in VR. |
Author: | Xooligan [ Thu Mar 14, 2019 8:08 pm ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
You don't need to rename the x64 exe to fix fluids. You need to rename the x64 folder. Most just add a digit or letter to the name, but anything will do. for example, mine is named "x64 (renamed to fix fluids)" |
Author: | Kalell [ Fri Mar 15, 2019 1:54 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
I know, that's how I disabled it. Problem is when you rename the folder VR won't work. |
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