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 Control rings like this game 
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http://www.dlsite.com/maniax/announc.../RJ114345.html

http://ragdoh.blog.fc2.com/

http://www.dmm.co.jp/en/dc/doujin/-/.../cid=d_057568/

The control scheme is very intuitive and flexible. I think this control system could be a great improvement on 'Puppet Mode'.

Much thanks for the work you've done, and for being so active in seeking our opinions and requests!


Thu May 02, 2013 5:19 pm
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Interesting game. Physics is nicely done!

Control rings are very creative solution to interact with the girl.

Anyone know where more info on this game can be found?


Thu May 02, 2013 6:13 pm
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Not sure if this is useful, but 'Licensers.txt' included in demo download contains the following:

以下のライブラリおよびデータを使用させていただきました。

描画ライブラリ : Irrlicht Engine
http://irrlicht.sourceforge.net/

物理演算ライブラリ : Bullet Physics Library
http://bulletphysics.org/wordpress/

音声圧縮展開ライブラリ : Ogg Vorbis
http://www.xiph.org/

サウンド素材 : ザ・マッチメイカァズ
http://osabisi.sakura.ne.jp/m2/


Thu May 02, 2013 8:29 pm
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This is indeed a nice way to control in puppet or pose mode. I have repacked and uploaded the demo at MF in case you have trouble with DLsite.

I think control rings can easily be combined with XStoryPlayer's mouse control scheme. No need for the clunky keyboard controls.


Sat May 04, 2013 5:24 pm
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Not sure about control rings, that demo was really weird... physics are crazy though, breasts look very natural. Maybe just double clicking on key limbs to indicate "stay" and mousewheel or d-pad to turn the limb if possible, like in posers. The ragdoll in Xtory's still the best I've seen though.

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Sat May 04, 2013 11:41 pm
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It'd be a handy positional tool, that's for sure. So long as we could lock each joint. In my mind, I can see the interface would be pretty straightforward as well. A simple button to make the rings appear and disappear from view, a locking/unlocking button for the current ring selected and a way to select multiple rings all at once.

While puppet mode is pretty good, I find it quite difficult to bend arms and legs at all. And it's so difficult to get a body lifted off the floor if they fall. x_X


Sun May 05, 2013 5:44 am
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Malachai wrote:
It'd be a handy positional tool, that's for sure. So long as we could lock each joint. In my mind, I can see the interface would be pretty straightforward as well. A simple button to make the rings appear and disappear from view, a locking/unlocking button for the current ring selected and a way to select multiple rings all at once.

While puppet mode is pretty good, I find it quite difficult to bend arms and legs at all. And it's so difficult to get a body lifted off the floor if they fall. x_X


Yes, and preferably a button on the keyboard, not on the screen. I like that there is no HUD, and I certainly wouldn't want to look at neon-colored rings on the screen unless I'm moving them. Control rings for making custom positions sounds like a great idea, as does the ability to make them disappear.


Tue May 07, 2013 1:10 am
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