First, thank you for adding separated submenus for cloth type. (and you were very quick)
But, in my opinion :
- "Top" should be renamed "Bra" or "top underwear"
- "Dress" should be renamed "Top" or maybe "Top/Dress" "Top or dress", something like that
- New "Bottom" or "Pants / Skirts" submenu should be created (with a new type value in plugin.ini)
sooner or later,
other cloth category will be requested. example list : hat, earings, shoes, accessories (ring/wristband...), collar...
(since I don't know how it's coded, I prefer not speculate on how to manage that)
please, all shader rendering variables should be accessible in plugin.ini file (instead of only in script code)
specular/diffuse/ambient powers, bumpmap, color (...)
And they should be defined per cloth variant/skin.
eg :
Code:
item[0]
{
object = "#plugin/lmr kneesocks 01/lmr_kneesock_01Shape.obj";
stand_state = "#plugin/lmr kneesocks 01/lmr_kneesock_01.dat";
type = 3;
skin[0]
{
texture = "#plugin/lmr kneesocks 01/textures/lmr_kneesocks_01_02_png.dds";
cloth_spec_shiny = 1.0;
cloth_spec_power = 200.0;
bump_map = "#plugin/lmr kneesocks 01/textures/lmr_kneesocks_01_bump_01.jpg";
//other vars...
}
skin[1]
{
texture[1] = "#plugin/lmr kneesocks 01/textures/lmr_kneesocks_01_03_png.dds";
cloth_spec_shiny = 0.5;
cloth_spec_power = 50.0;
bump_map = "#plugin/lmr kneesocks 01/textures/lmr_kneesocks_01_bump_02.jpg";
//other vars...
}
}
that's all for me. If others have (good & not crazy) ideas...