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Evaluating other art styles.
https://xmoonproductions.org/viewtopic.php?f=9&t=690
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Author:  thepayne [ Wed Aug 06, 2014 11:29 am ]
Post subject:  Re: Evaluating other art styles.

Pickled Cow wrote:
I have no idea where this is from, but it seems someone actually made a 3D furry that looks good. (File too big to attached to this forum)


the furry does look good, but I suppose the engine isn't made for all that fur (or is it?).

Author:  Pickled Cow [ Wed Aug 06, 2014 8:11 pm ]
Post subject:  Re: Evaluating other art styles.

thepayne wrote:
the furry does look good, but I suppose the engine isn't made for all that fur (or is it?).


I do worry that any scenes that take place with a furry that is THAT furry would have to take place in a very basic room on most machines.

Author:  TheMohawkNinja [ Wed Aug 06, 2014 8:18 pm ]
Post subject:  Re: Evaluating other art styles.

Pickled Cow wrote:
thepayne wrote:
the furry does look good, but I suppose the engine isn't made for all that fur (or is it?).


I do worry that any scenes that take place with a furry that is THAT furry would have to take place in a very basic room on most machines.


Considering how short fur is, you wouldn't need to add physics to it. Just look at Skyrim's sabre cats and bears, as they are covered in fur while being in that richly detailed environment.

Author:  thepayne [ Thu Aug 07, 2014 11:02 pm ]
Post subject:  Re: Evaluating other art styles.

TheMohawkNinja wrote:
Pickled Cow wrote:
thepayne wrote:
the furry does look good, but I suppose the engine isn't made for all that fur (or is it?).


I do worry that any scenes that take place with a furry that is THAT furry would have to take place in a very basic room on most machines.


Considering how short fur is, you wouldn't need to add physics to it. Just look at Skyrim's sabre cats and bears, as they are covered in fur while being in that richly detailed environment.


true

Author:  Pickled Cow [ Fri Aug 08, 2014 5:29 am ]
Post subject:  Re: Evaluating other art styles.

TheMohawkNinja wrote:
Considering how short fur is, you wouldn't need to add physics to it. Just look at Skyrim's sabre cats and bears, as they are covered in fur while being in that richly detailed environment.


Skyrim fur is a combination of good texture design and models shaped to best bring out the illusion of fur, with tuffs and muffs put in just the right places.

Attachment:
not skyrim fur.jpg
not skyrim fur.jpg [ 98.38 KiB | Viewed 21789 times ]


This is not the kind of fur that you see in Skyrim. It looks like you could play with individual follicles on this model.

EDIT

Speaking of furry art styles, I just found this artist.
Attachment:
tumblr_n6crtppdsV1t2f0s3o1_400.gif
tumblr_n6crtppdsV1t2f0s3o1_400.gif [ 764.39 KiB | Viewed 21777 times ]

http://wolvalix.tumblr.com/

He's making his own game with these models in Unity. With an alpha build for public download.
http://www.furaffinity.net/view/13430742/

These models seem to be made in Maya... I wonder if we can ask him to allow XSP to use these models. :x

...

OH GOD, HE HAS A SALLY ACORN MODEL.

Author:  TheMohawkNinja [ Fri Aug 08, 2014 1:19 pm ]
Post subject:  Re: Evaluating other art styles.

Pickled Cow wrote:
This is not the kind of fur that you see in Skyrim. It looks like you could play with individual follicles on this model.


Yeah... that is quite the bushy tail.

Well, I'm not a 3D modeller by a long shot, so I really don't know just how intensive it would be. Even if there were no physics, the poly count for something like that still seems high enough to make your GPU get quite taxed.

Author:  burning [ Sat Aug 09, 2014 12:57 am ]
Post subject:  Re: Evaluating other art styles.

TheMohawkNinja wrote:
Pickled Cow wrote:
This is not the kind of fur that you see in Skyrim. It looks like you could play with individual follicles on this model.


Yeah... that is quite the bushy tail.

Well, I'm not a 3D modeller by a long shot, so I really don't know just how intensive it would be. Even if there were no physics, the poly count for something like that still seems high enough to make your GPU get quite taxed.


Fur is usually done with a shader, not extra polygons.

Author:  Pickled Cow [ Sun Dec 14, 2014 5:27 am ]
Post subject:  Re: Evaluating other art styles.

Hey guys, remember when we where concerned about people making MLP mods for XSP, and I dismissed this possibility because of how hard it would be to put quadrupeds in the game?

Someone might not care about them not being quadrupeds...

Author:  Pickled Cow [ Tue Feb 03, 2015 5:17 pm ]
Post subject:  Re: Evaluating other art styles.

I just want to share this and this seems to be an appropriate thread anyway so here I go.

http://gfycat.com/RegalBreakableAndeancat

http://gfycat.com/SnappyBiodegradableBlackcrappie

(Note that gfycat is a service that turns huge gif files into managable webM files. I can't really embed those so it's easier for everyone if I just link those.)

The source of these animations are Timpossible.

Author:  Pickled Cow [ Mon Jan 25, 2016 11:49 pm ]
Post subject:  Re: Evaluating other art styles.

Have I mentioned this guy before?

http://yuih-skyrim.tumblr.com/

If I could just drag and drop this models into XSP I would.

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