xpadmin wrote:
Most of the work is building the game engine. This includes things like:
- Physics based lighting
- etc...
All in all a lot of work but *1 not very interesting unless you are a programmer.
Next to this we are doing a lot of research into different areas like:
- Skin physics
- etc...
So on one hand we are building a game engine (*2 basic stuff) and *3 doing research into more interesting areas that are more game specific.
*4 When the game engine is more or less finished and we are building the more interesting stuff 5* it will also be easier to post more regularly on the progress.
*1: I gather this game isn't your livelihood or a way to make a living. Who wants to do uninteresting work, that they don't enjoy during their time at home? If the work that you're doing isn't very interesting, why don't you farm that work out to programmers? This will leave you to concentrate on stuff you find
more fun.
As a freelance graphic designer, I find myself farming out plenty of coding work to CSS and Java experts (not only do I find it intensely boring, I'm also not very good at it). I'm sure, with the network you've built through releasing the last few revisions of this game, there are programmers out there willing to help. Possibly for free!
*2: If the "basic stuff" is basic, why is it taking so long?
*3: "Doing research into more interesting areas" whether more game specific or not, sounds a little open-ended. I tell clients that I'm putting research into their branding, when really, all I'm doing is making best-guess assumptions, based on marketing trends within the sectors of business my clients place themselves in, then collating that information to cast a broad(ish) net to capture the attention of the clients' target audience.
*4: So, do you mean when the game engine is
more finished or
less finished? This is important to know. We'd also like to know a rough time frame as to when that might be
*5: What do you mean it will be
easier to post more regularly? Do you find it difficult to login to this forum, upload some images or type a few lines for a weekly blog update? Personally, all this is beginning to sound like you guys have bitten off more than you could chew with this project (I really hope not, as you've made a huge leap forward for adult gaming so far).
I really hope you manage to find a way to organize, collaborate and work smarter (not harder) with your team, this whole project sounded great over a year ago. I'm guessing it's a team, anyway. I've heard of lone modders out there doing some great work with games in a short time span, and I realize you're making a new engine from the ground up, but don't you agree that it might be time to expand the team? Maybe find some rich guy into adult entertainment that would be willing to front you some capital so you could focus on this as a business venture? That way, you could all pay yourselves a decent salary for doing "not very interesting" work (or farming it out).