Eskarn wrote:
Juanele wrote:
I found a workaround to fix this in windows 10. It works so far, no compatibility mode needed.
Just force the game to use the 32bit version by renaming "x64" folder inside the game folder to something else.
Using the 32bit version, all liquids work fine, no issues so far. Using the 64bit version, liquids tend to break randomly at some point.
Hope it helps to find the issue.
I understand you're trying to help, but I have already tried all suggestions including ones you haven't mentioned/thought of yet. My game will not start if I rename the x64 folder, as others have mentioned throughout the forums. Your suggestion is not a one quick fix of "Why didn't you think of this!" as you'd like it to be. Thank you for trying, unfortunately it's up to the developers I feel to fix something that is obviously wrong on Win 10 64 bit systems. For instance, I can rename my game .exe to XStoryPlayer64old.exe and the fluids will work for 3 minutes then cut off, longer than just one second, but still broken.