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 Daughter of Essence RPG Maker Game [Big Update: 04-05-19!] 
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Rank 11
Rank 11

Joined: Tue Nov 14, 2017 5:15 am
Posts: 74

New Release: Version 0.84!

Hi everyone! Not a whole lot to talk about that isn't in the patch notes except to say we're plugging along and making good progress on Ch. 8, which will most likely be the largest chapter to date.

I also implemented an oft-requested feature in the form of a stat guide, now lootable from the very moment Mercy wakes up at the manor. If you miss it the first time around, you can also get it from Beatrix's office in the dorms.

Want to try Daughter of Essence? The public build is available at! Become a patron to access more builds!

See you next week!

- Nym

Version 0.84 - 5-17-2019
Finished up the Franz quest line & added the second Franz encounter
The book Mercy wakes up next to at the beginning of the game can now be read & looted, and contains information about all the stats (can be found later in Beatrix’s room if you missed it at the beginning).
Gongo can be recruited to the cove as a sailor (along with his mom)
Added alternate routes to beginning the Franz quest
Added a new house interior to Fogsborough
Added many items to the Fogsborough maps
Added a variable to track optional major and minor tasks in Chapter 8. (You will be limited to a finite amount of major tasks before “time” runs out, so consider your options and split your saves!)
Added Fukuru and Franz to the cove
Expanded the scene library and added the nestmother & abigail scenes
Fixed some typos
Fixed fishing spots causing Orus to appear more than once, or else for Mercy to move at riding speeds with her normal sprite
Fixed a portrait issue on the ship in Mar’Liore
Fixed an issue where using the debug switch to enable all game scenes made Leite’s scene turn into Bell’s
Updated the Leviathan’s attack animations
Updated some cove dialogue to reflect new members
Fixed the battle background in Franz’s room
Adjusted the battle background in the frozen caverns
The replenishing fishing lure on the extended cove docks now has its own message instead of a message about smoothfins
Fixed DragonBones animated enemies having incorrectly defined sizes for being attacked/clicked on
When receiving the Emperor’s Gloves from Meghan, they are now correctly titled thus
Added new clues about Kelsie’s Revenge Quest

Sun May 19, 2019 11:10 pm
Rank 11
Rank 11

Joined: Tue Nov 14, 2017 5:15 am
Posts: 74

New Release: v0.85!

Hi! This is a big release (for me, personally), because it fixes a number of major issues that have been plaguing development for months, and it opens up a lot of new options for me to experiment with improving combat.

ALSO, I'm very pleased to finally introduce the official voice actress for Mercy, who will be narrating a number of scenes throughout the game, starting with the prologue. Please welcome the very talented Dorn on board!

Beyond that, I've also added some new features this week: autosaves being chief among them (as an experiment), but also new keybind shortcuts in the form of B (for bag) and M (for map). No more digging through the inventory to find out where in the world you are anymore.

There has also been a bit of sprucing up of old maps, with places like Shiveworth getting a bit of a facelift.

Anyway, there's been a ton of little fixes and improvements, all of which are logged below. New alpha build next week!

New to the game or want to become a patron? Visit!

Until then.

Version 0.85 - 5-24-2019
Added some new, voice-acted lines at the end of the Shiveworth prologue, courtesy of Dorn!
Added Aklas’s campsite & multiple different conversations and paths depending on your choices so far
Added Dietrich & Aklas to the cove
Beatrix’s “Essence Flare” now counts as a physical attack
Spruced up the Shiveworth maps with new flower, grass and coral tiles
Implemented an autosave feature (temporarily, as a test)
Disabled the confirmation request when loading save files from the menu
Updated all of the attack animation sequences, adding more diversity to the attack types and making the blows feel more powerful and resolve more quickly
Added new hotkeys for opening up the item bag (B) and pulling up the travel map (M). NOTE: you’ll have to reset the keyboard configuration back to default before these hotkeys work.
Fixed a bug where the new DragonBones plugin was causing humanoid enemy attack animations not to play correctly during attacks [FINALLY]
Fixed a bug where finishing up the Esterholt chapter and leaving fails to disable the “coat on” switch, which affects fishing spots
Claire no longer remains in the nunnery after it’s cleared out by Oldlight soldiers
In the debug room, rather than choosing a specific level, you can now increase or decrease Mercy and Orus’s levels by increments (up to level 20)
Fixed a bug where a Fogsborough watchman can be body-blocked by Orus, causing a soft lock
Fixed a fishing spot in the Fogsborough cavern passage
Fixed some typos and text runoffs
Lowered system sound effect levels across the board
Overhauled Bell’s ship hull map for better pathing and clearer doorways
Fixed an issue where the opening splash screen plugin was known to cause frame drops (courtesy of Bluebooth)
Marlan has his own inventory now during the execution segment in Carvannah
Fixed an issue where Silas appeared in the Witchdale tavern even if you didn’t recruit him
Added new flower tiles to Mar’Liore
Fixed some issues where Orus was appearing twice in a scene or overlapping someone
Fixed a bug where talking to the bed in the White Rat and declining to sleep still progressed a quest in the journal
You can no longer enter the room in the White Rat without first talking to Cattie

Sun May 26, 2019 6:56 pm
Rank 11
Rank 11

Joined: Tue Nov 14, 2017 5:15 am
Posts: 74

New Release: v0.86: The Fightening

Good evening, comrades! I'll try to keep this brief since I have a few things to go over.

This week introduces a number of fairly substantial overhauls to combat balance and animations, as well as an important update to the autosave system.

When you update to the new version, you'll notice right away that your save isn't in the same slot as it was in v0.85 or earlier. That's because slot 1 is now reserved for autosaves, and everything else has been moved down a slot to compensate.

So (and this is important), if you have a save in slot 1, I would STRONGLY encourage saving in another slot before updating to avoid any unusual behavior.

Also, thanks to a some newly-recruited beta testers, the game has received some very thorough testing and bug-reporting over the past few weeks, so that's why you'll notice a LOT of bug-fixing and fine-tuning in the patch notes. I'm grateful to everyone who's been helping out on that front and I hope you enjoy version 0.86!

Want to try the public build or become a patron?

Version 0.86.1 - 6-3-2019
Added Danforth Crook (WIP)
Knockout state now decreases XP by 50% instead of 100%
Revamped all damage/healing over time states so that they do flat rates based on stat formulae instead of percentiles. As a consequence, bosses are now generally susceptible to DoTs.
Damage/healing over time states now play their own unique animations during damage ticks
Autosave now triggers only on exterior or significant map changes rather than all map changes. This is to cut down the excess performance hit when moving between small rooms, and also just because it felt excessive.
Fixed some skills repeating animations
Added a new Guard animation, + guarding reduces the chance of state infliction by 50%
Sigrun’s dialogue changes after the commotion in the castle plaza
Fixed a couple of inconsistencies with the spelling of Hallie’s last name
Bell’s Hawk Strike and Shock Piercer attacks now require player timed attack
Bell no longer appears briefly as Mercy’s follower on the ship
The bat in Shiveworth no longer tints the screen (forgot to remove a test from v0.86)
Orus should no longer appear in the White Rat twice
Added a series of new cast animations to diversify elements, weapon skills and enemy skills
At level 3, Mercy now learns “Wound Essence”: basic, light-element essence magic
Counter has been reworked so that it no longer totally mitigates incoming attacks, but instead attacks after, like traditional RPGs. This is to differentiate it further from evasion and reflection, and to mitigate the “wait periods” for some early encounters where you have no magic. To compensate for the nerf, counter rates on equipment and class bonuses are being universally increased
Fixed an issue where it was possible to move the wrong way after pickpocketing the Southgate soldier in Mar’Liore and soft lock
Ferrum Silvae no longer faces the wrong way in combat
Simple stat descriptions added to the stat advancement message boxes
Mercy is now stripped of her weapon when captured by Oldlight
Fixed some text runoffs and typos
Fixed some toys applying states while still on cooldown
All toys now list the status applied
Sobriety Necklace now provides full immunity to “Dizzy”
Raised VO levels slightly and muted background audio
Fixed some lighting effects in the traders cove segment
Updated Hallie’s initial scene for continuity
The szarva horn is now correctly removed from your inventory on quest completion
Adjusted the giant lion beetle fight slightly
If Mercy happens to beat the finder in Shiveworth, it now acknowledges your victory and correctly removes Orus
Lowered the volume level of the storm on the ship
Hallie’s Flame Barrier spell now has a description in the menu
Gorstag no longer shows up at the cove uninvited
Updated dialogue for a couple of Witchdale peacekeepers after returning the second time
Fixed some passability issues
Glenna no longer references Claudia if Claudia wasn’t rescued
Fixed Wulfhilde not opening the shop menu after returning from Fort Wilkes
The Oldlight “strangers” encounters have been modified slightly
The Honorable Pete’s “wind-up” state no longer disappears before the follow-up
Re-entering the Fogsborough cave passage from the east now correctly applies the “coat on” switch, preventing Mercy from removing the coat while fishing

Tue Jun 04, 2019 2:42 am
Rank 11
Rank 11

Joined: Tue Nov 14, 2017 5:15 am
Posts: 74

New Release! Version 0.87!

Hi everyone! The latest release is live and features a meaty little chunk of new content and some new areas and quests in progress.

Surprisingly, there haven't been any major gamebreaking issues reported since the last system implementations, so besides a few little tweaks here and there, I've been able to focus largely on writing new scenes instead of fixing mechanical problems!

With that said... I'll be taking a short vacation next week. I've been reaching peak burnout recently with the flurry of overtime hours and mad bug-fixing, and I haven't had a proper weekend since about this time last year. In fact, it's been about 50 straight builds in a row, which is kind of insane now that I think of it!

So I hope you'll understand while I try to recoup some of my brainpower and just try to get my mojo back in order. Chances are, I'll make it halfway through the week before I'm back on the grind.

New to the game? Become a patron or play the public build at

Thanks, everyone!

- Nym

Version 0.87 - 6-8-2019
Added Danforth Forest & bandit camp
Added new interiors and characters to Danforth Crook
Bandit quest and recruitment added
Marilea recruitment added
Fixed some instances of Orus standing on other NPCs (and sometimes Mercy)
Moon Elemental’s “Moon Drop” skill changed to “Moon Sight” for continuity
Mercy now learns “Wound Essence” after sparring with Marlan instead of at level 3. Dialogue updated for continuity
Updated the stables scene for continuity
Added conditions to the DoT formulae to check current hp, so states no longer inflict the killing blow (this was causing strange behavior where enemies didn’t count as defeated)
Updated a few lines in the Carvannah Mine for continuity
Fixed a transfer event on Bell’s ship
Fixed a passability issue in the Carvannah noble district
Changed a number of outdated nameplates for continuity
Fixed the holding cell wall switch in the cove

Sun Jun 09, 2019 6:56 pm
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